Obsidian is moving beyond Fallout to work on its very own new IP.
Microsoft's acquisition of Obsidian Entertainment isn't stopping the studio from developing for the competition, at least in regards to The Outer Worlds. After spending some time with pre-existing IPs like Star Wars and Fallout, Obsidian has moved on to a wholly new property that takes the developer's experience with RPGs and combines it with their love of science fiction.
What is The Outer Worlds?
The Outer Worlds is certainly no Fallout: New Vegas 2, but it's apparent that Fallout's influences have bled into it. From its dialogue system to its choices and humor, this pulpy sci-fi RPG will feel just as familiar as it will different. Being on a tight budget, there may even be some jank that players have grown accustomed to.
And the timing of the announcement almost couldn't have been better for Obsidian. With Bethesda facing the brunt of player backlash after Fallout 76 failed to live up to expectations, people were clamoring for Obsidian to return to Fallout and recapture the series' former glory. That didn't end up happening, but what the studio did announce turned out to be the next best thing.
From the creators of Fallout and Fallout: New Vegas
Obsidian's name may not be attached to Fallout or Fallout 2, but many of its developers are alumni of Black Isle Studios and Interplay Productions, the two companies that did create the franchise. In fact, one of the original Fallout's directors—Tim Cain—is a co-director on The Outer Worlds. According to Cain, around 20% of The Outer Worlds' staff worked on Fallout: New Vegas for the company as well. A fraction of The Outer Worlds team also had a hand in the first two Fallout games.
A story that takes us to the edge of the galaxy
Set in the far reaches of our own galaxy, The Outer Worlds puts players in the shoes of a colonist who awakens long after they were supposed to and finds the edge of the galaxy already a colonized corporate hellhole. Thanks, capitalism. The universe of The Outer Worlds is one of corporate greed that sees most forms of discrimination fall to the wayside in favor of classism and employers' rights. It doesn't matter who you are so long as you're slogging through another work day to benefit your boss.
Your character gets wrapped up in the middle of a conspiracy that threatens to destroy the colony and everything that its capitalistic society has built there. The choices you make will affect the outcome of events as the story progresses, and the game will feature multiple endings as such.
Don't expect a grand adventure like you would with Fallout, though. While Obsidian is appreciative of the enthusiasm, it's best to temper expectations as its budget limits its scope to an extent. The Outer Worlds isn't meant to be a wide open sandbox that players can spend hundreds upon hundreds of hours in. You can't just go off and visit any location you see in the distance. The Outer Worlds is more contained than that, but it still gives a sense of freedom and players will be able to visit a couple of different planets.
Obsidian tends to liken the scope of the game to Knights of the Old Republic 2, or maybe even a tad smaller. It's fair to estimate that players can get dozens of hours of playtime, especially if they play it more than once. In an interview with Game Informer, co-directors Tim Cain and Leonard Boyarsky said that 15-40 hours is a reasonable frame of reference for the average player.
Role-playing heaven
All of the good stuff that you love from RPGs will be making an appearance in one form or another. Factions? You got it. Character creator? Hell yeah. Upgradable skills and abilities? That too. Branching dialogue along with a reputation system? Yup. The one thing it seems to be missing is the ability to romance your companions. Essentially, Obsidian wanted to focus more of its time and resources into the game's reactivity and replayability and less on the characters' bangability.
The Outer Worlds caters to all sorts of playstyles, whether you like to blast through everything in your path or prefer the silent and stealthy approach. The developers aren't entirely certain if the game can be beaten without killing anyone (though they hope so), but players can give it a go to see just how far they can make it without drawing blood. On the flipside, you can indeed kill everyone and still beat the game.
While it takes place on an alien planet, The Outer Worlds won't have any intelligent alien lifeforms like Mass Effect does, though there will be alien creatures that are more akin to monstrous animals. Because of this, the character that you create and the people that you interact with will be human as well. This still takes place in our galaxy, it's just not taking place in the same timeline as the real world.
Can you mod it?
A staple of RPGs like this is the ability to mod them, and you should be able to do so with The Outer Worlds down the road in some capacity. Though Obsidian says that there will not be mod support at launch, the developer will look into it after the game ships to see what kind of support it can have. Modding has a huge community that Obsidian wants to make sure isn't forgotten or neglected.
Will there be microtransactions?
"Hell no," says co-director Boyarsky.
When can you play it?
Players can get their hands on The Outer Worlds sometime in 2019, though Obsidian Entertainment hasn't committed to a firm release date. Despite Obsidian now being owned by Microsoft, The Outer Worlds will still be available on PlayStation 4 as well as Xbox One and PC.
Pre-orders are not yet live but we'll be sure to update this page once they are. Obsidian has revealed that the game will cost $60 at retail.
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